Game guides

Excavation

Pirate-held sites at position 16 that pay out resources to whoever controls them.

Excavation sites are temporary pirate outposts at position 16 of a system. Defeat the pirates, hold the site with cargo ships, and it pays resources to you until it expires.

Finding a site

Sites appear in random systems in galaxies where commanders live. A site only shows up in the Galaxy when you're viewing its system, so you have to explore to find one. When you're in the right system, a shortcut appears at the top of the Galaxy page.

Requirements

Research Excavation Technology 1 (needs Research Laboratory 3 and Espionage Technology 2) to attack and excavate.

The five tiers

Ten sites are active across the universe: two of each tier. When one expires, a replacement appears somewhere random shortly after.

TierLastsPirate strength
12 hoursBeatable by newer fleets
24 hoursAround an average active commander
38 hoursStronger than most commanders
416 hoursAmong the strongest commanders
524 hoursStronger than any single commander: bring an alliance ACS

Pirate fleets are sized from the strength of active commanders, so tiers stay challenging as the universe grows.

Taking and holding a site

  1. Open the site in the Galaxy to see its pirates, their tech, current holders and time left. Use Simulate attack first.
  2. Send an Attack (or ACS Attack with allies) including combat ships and Small or Large Cargo ships.
  3. If you win, your surviving fleet holds the site and starts extracting.

One commander or alliance controls a site at a time. Members of the controlling alliance can join and extract together. Anyone else has to defeat the holders to take over, and a draw leaves the defenders in control.

Rewards

  • Each site has a reward pool based on the value of its pirate fleet. It's paid out evenly over the site's lifetime as an hourly rate, so it never runs dry early.
  • The rate is shared among holding fleets in proportion to their committed cargo capacity. Only Small and Large Cargo holds count on these sites; escorts protect but don't carry.
  • Higher Excavation Technology increases extraction speed with diminishing returns: about +14% at level 5, +24% at level 10 and +33% at level 20, approaching +50%.
  • Full cargo fleets return home automatically. Combat escorts stay until you recall them or the site expires.

Risks

  • Everything you've extracted stays aboard your exposed fleet until it gets home. Lose the fight and you lose ships and cargo.
  • Holders get warnings about incoming hostile fleets.
  • When a site expires, all holders are sent home automatically.

Also good to know

  • A site's debris can be collected by Recyclers at position 16, even after the site expires.
  • Sites can't be colonized, transported to or spied on.
  • Watch your fleet from Fleet → Movements, and recall it from there.