Officers
Hire officers with Credits for account-wide economy bonuses lasting 7 or 30 days.
Officers give every planet in your empire an economy bonus for as long as they're hired. They never affect fleets, combat, ship speed or the shipyard.
| Officer | Bonus | 7 days | 30 days |
|---|---|---|---|
| Geologist | +10% metal, crystal and deuterium mine output | 2,500 Credits | 8,000 Credits |
| Engineer | +10% energy output | 1,500 Credits | 5,000 Credits |
| Foreman | −10% construction time | 2,000 Credits | 6,500 Credits |
| Technocrat | −10% research time | 2,000 Credits | 6,500 Credits |
| Command Staff | All four at once | 6,500 Credits | 20,000 Credits |
Command Staff costs less than hiring the four separately.
How it works
- Time adds up. Hiring again adds days to the time left, up to 90 days ahead.
- Foreman and Technocrat shorten jobs started while they're hired. A job keeps its shorter time even if the officer expires before it finishes.
- Geologist adds to a Production Booster rather than multiplying it: a 20% booster plus the Geologist gives 30%. See Items.
- The bonus stops at the exact moment the officer expires.
- Officer time keeps running during vacation.
Hire officers from Premium → Officers. See Credits.