Game guides

Officers

Hire officers with Credits for account-wide economy bonuses lasting 7 or 30 days.

Officers give every planet in your empire an economy bonus for as long as they're hired. They never affect fleets, combat, ship speed or the shipyard.

OfficerBonus7 days30 days
Geologist+10% metal, crystal and deuterium mine output2,500 Credits8,000 Credits
Engineer+10% energy output1,500 Credits5,000 Credits
Foreman−10% construction time2,000 Credits6,500 Credits
Technocrat−10% research time2,000 Credits6,500 Credits
Command StaffAll four at once6,500 Credits20,000 Credits

Command Staff costs less than hiring the four separately.

How it works

  • Time adds up. Hiring again adds days to the time left, up to 90 days ahead.
  • Foreman and Technocrat shorten jobs started while they're hired. A job keeps its shorter time even if the officer expires before it finishes.
  • Geologist adds to a Production Booster rather than multiplying it: a 20% booster plus the Geologist gives 30%. See Items.
  • The bonus stops at the exact moment the officer expires.
  • Officer time keeps running during vacation.

Hire officers from Premium → Officers. See Credits.