Game guides

Research

How research works, what speeds it up, and which technologies matter first.

Research is empire-wide: a level you research applies to every planet. Only one research job runs at a time across your whole empire, at the planet you start it on.

What makes research faster

  • A higher Research Laboratory on the planet doing the research.
  • The Intergalactic Research Network links one more of your colony labs per level, adding their levels to the research speed. A linked lab must meet the research's own requirements.
  • The Technocrat officer cuts research time by 10% for jobs started while hired. See Officers.
  • Technotron items remove time from the research in progress. See Items.

Useful early technologies

TechnologyWhy it matters
Energy TechnologyRequired by most advanced research and buildings; improves Fusion Reactors.
Computer TechnologyEach level adds one fleet slot, so more fleets can fly at once.
Combustion / Impulse / Hyperspace DriveMake ships using that drive faster (10% / 20% / 30% base speed per level).
Espionage TechnologyBetter spy reports and earlier warning details about incoming fleets.
AstrophysicsMore colonies and access to outer planet positions. See Colonies.
Weapons / Shielding / Armour+10% attack, shields or hull per level for all ships and defenses.

Game-specific research

  • Expedition Technology unlocks the XP0 and deep-space Expeditions.
  • Excavation Technology unlocks attacking and extracting pirate Excavation sites.

Each item's information button shows exactly what it requires and what the next level does.