Facilities
What each non-mine building is for, from Robotics and Nanite Factories to moon buildings.
Facilities don't produce resources. They make everything else faster, bigger or possible.
Speed and production
| Building | What it does |
|---|---|
| Robotics Factory | Speeds up building construction on its planet. Each level adds the same amount of speed: level 1 builds twice as fast as none, level 3 four times as fast. |
| Nanite Factory | Halves building and shipyard time on its planet with every level: level 1 is twice as fast, level 2 four times, level 3 eight times. Requires Robotics Factory 10 and Computer Technology 10, and is very expensive. |
| Shipyard | Builds ships and planetary defenses. Higher levels build them faster and unlock bigger ships. Requires Robotics Factory 2. Robotics does not speed up ships or defenses. A unit that would take under one second is finished instantly. |
| Research Laboratory | Unlocks research and speeds it up. Research happens at one lab at a time, but the Intergalactic Research Network can link labs on other planets. |
Upgrading the Shipyard or Nanite Factory must wait for the shipyard queue to finish, and upgrading the Research Laboratory must wait for current research.
Space on your planet
Every planet has a limited number of fields; each building level uses one field. Your homeworld has 163.
- Terraformer adds 5 fields per level, plus one more every second level. It needs a lot of energy, Nanite Factory 1 and Energy Technology 12, and it can't be demolished.
- You can demolish a building level to free a field. Demolishing costs resources and time; it doesn't refund what the level cost to build.
Defense and alliances
| Building | What it does |
|---|---|
| Missile Silo | Stores missiles: 10 slots per level. Anti-Ballistic Missiles use one slot, Interplanetary Missiles two. |
| Alliance Depot | Supplies deuterium to friendly Hold Position fleets at your planet, so they can stay longer. |
Moon buildings
Moons can't hold mines or most planet buildings, and start with very little space. See Moons for how to get one and what else fits.
| Building | What it does |
|---|---|
| Lunar Base | Adds 3 moon fields per level (it uses one itself). Build it first. |
| Sensor Phalanx | Scans fleet movements around planets within range (level² − 1 systems) for 5,000 deuterium per scan. Moons and recalled deployments don't show. |
| Jump Gate | Moves ships instantly between your moons. Resources stay behind, and both gates need to recharge afterwards. |